Distortions

Chaotic forces disarranging orderly structures and uncovering new beauty in them—our new research is dedicated to experiments with shapes and patterns appearing from aberrations and imperfections.

For this story, we took inspiration from graphic design, sculpture, and data visualizations, finding ways to capture meanings that result from serendipitous combinations of parts.

In a world that gets more documented and digitized, data becomes a valuable resource. Searching for objectiveness, we yearn to find reliable principles that would inform our decisions.

Data seems to be the perfect source of this external wisdom, extracted directly from the world as it is, and so it becomes the foundation for our digital society.

Aside from the question of interpretation, information itself may be corrupted, be it by accidental loss or by excessive noise that hinders the extraction of useful bits.

Wall_DS_v04_03
Wall_DS_v02_01

To make information exchange more effective and accurate, modern storage and networks are planned on the foundation of information theory, a field combining knowledge from mathematics, physics, and computer science.

Color_TB_v18_1_contrast

The theory includes several important concepts, one of the most basic ones being information entropy.

The term borrowed from thermodynamics indicates how much unpredictability and chaos exist in a system and is used to encode and decode a message based on how often certain symbols might occur.

Graphic_Design_02_boxSlice_AG_v02.CAM_04_sq
Graphic_Design_02_boxSlice_AG_v02.CAM_02_hor_ск

The headspring of the information theory is work by Claude Shannon. Mathematical apparatus that evolved from his ideas made possible the entirety of modern digital society, as it describes how data is transmitted, compressed, protected, and so on.

Drawing parallels between the movement of information and the movement of matter, he was able to build the basis for the impetuous development of another dimension in our world—the digital one.

08_Soft_Layers_SS_0005_000
08_Soft_Layers_SS_0008
08_Soft_Layers_SS_0009
08_Soft_Layers_SS_0007_sq

As we perceive it as detached from our reality, something reminiscent of Plato's world of pure ideas, we tend to forget that digital worlds still rely on material infrastructure.

Storage mediums themselves are not eternal: hard drives last for up to 10 years, and magnetic tape, the most durable medium, keeps its shape for 20 years.

Moving entirely to cloud storage also does not ensure that the data will be intact: accidents happen in data centers, resulting in the loss of information.

While file damage can be solved by backing data up, there is another threat that can indirectly destroy digital creations—technology obsolescence. Something safely stored for a decade might not be viewed, as the needed software is no longer supported.

Especially concerning this issue is for digital artworks, and there are dedicated foundations that exist to preserve art from virtual spaces.

06_Piece_RE_23.Redshift_CAM_3_Still.0029-00000

Such organizations, like Rhizome, might create public databases with emulators that allow running programs and websites that can not be opened with current software: these virtual exhibitions look similar to the Internet Archive, as they feature copies of websites that contain artworks.

06_Piece_RE_10.Redshift_CAM_1_Still.0070_sq
06_Piece_RE_25_04cr
06_Piece_RE_23.Redshift_CAM_2_STILL.0120_sq
06_Piece_RE_26_02
06_Piece_RE_13.Redshift_CAM_3_Still.0150_cr

This approach works for pieces that can exist outside of the Web as isolated pages, the preservation of works that use other sites or platforms is a bit trickier.

An example of such work is Shredder by Mark Napier: it is a website that turns web pages into incomprehensible layered structures of code, text, and images.

Recreated in an emulator, it would be segregated from its original context and would lose a part of the experience, as the visitor can 'shred' any website they want.

BKUP_20210715200035_06_Piece_RE_14.Redshift_CAM_2_STILL.0160_sq
BKUP_20210715200035_06_Piece_RE_14.Redshift_CAM_3_Still.0160-00000

There are also art interventions on the platforms like social media. Created as a Facebook group or an Instagram profile, they question the behavior patterns that are expected on these platforms and reflect on their influence on users.

One of the most notable works in this genre was made by Amalia Ulman who, in 2014, staged an online performance in which she posed as a heroine going through a nervous breakdown and, eventually, healing.

Distortion_v03.RK_8_exp
Distortion_v03.RK_4_exp
Distortion_v13.CAM1_HD.0188

Being extracted from the platform, the work loses its context and its credibility: we perceive it with a slightly different mindset, as we are there to look at something labeled as art, not as a regular social media profile.

Another issue with platform-based art is moderation principles on the platform that it uses. Whereas it might be seen as an integral part of the medium, it is still something that can threaten the preservation of works.

Seemingly intangible and evergreen, information is something that can disintegrate and alter. Inspired by patterns of interrupted signals and disarrayed structures, we chose distortions as a topic for our exploration.

06_Piece_RE_v08_00134

Our research

Having noises, accidental interruptions, and distorted signals as our references, we interpreted these themes through a variety of digital forms.

In our experiments, we also looked at the patterns that a changing shape creates. Stacking and shuffling pieces of paper, matte glass, and particles, we generated new shapes out of unpredictability.

Some of our creations were based on paper sculptures: being built out of meticulously ordered layers, they are visibly changed by sudden imperfections. We see these deflections not as defects but as something beautiful and special.

Distortions_KM_v04_1_hor
Distortions_DM_v03_02_5
Distortions_DM_v03_02_7

Credits

Creative Direction:
Maxim Zhestkov, Igor Sordokhonov

Design, Animation:
Artur Gadzhiev, Denis Semenov, Roman Eltsov, Roman Kuzminykh, Sergey Shurupov, Tatyana Balyberdina, Kirill Makhin, Daniil Makhin

Edit:
Roman Kotov

Sound:
Artyom Markaryan

Copywriting:
Anna Gulyaeva

Year:
2021