Media.Work is a collective of innovators, designers, artists and creators, who are exploring visual ways to convey ideas — in collaborations with ambitious organizations and independently.
10 York Rd
London SE1 7ND, United Kingdom
+44 2045 770970
Trekhprudniy lane 4/1, 123001
Moscow, Russian Federation
+7 977 367 80 32
A co-founder of the studio, artist, designer, and director with more than 15 years of experience. As an independent artist and motion graphic designer, Maxim collaborated with such companies as Adobe, Google, Microsoft, Samsung, LG, Sony, and many more.
In 2015, Maxim launched Zhestkov.Studio for his artistic explorations and collaborations with museums and galleries, and in 2019, he co-founded Media.Work to explore diverse visual languages. To unite with the team, Maxim moved from Ulyanovsk, where he spent most of his career, to Moscow, where he lives now with his family. Maxim continues working on his personal art initiatives, directs Media.Work projects and always looks for new ways to express his numerous ideas.
Anna is a creative producer and a copywriter at Media.Work. She has experience of working as a writer and a social media manager. Before joining the team, she worked at several media and content marketing studios, where she covered topics pertaining to the IT industry and art.
At our studio, Anna is in charge of client communication and text editing—she is the most likely to be your first contact when you reach out to our team. She is completely unrelated to Viktor, who has the same last name, this is just a glitch in the matrix.
Now an art director and a 3D designer at Media.Work, Dmitriy started his career as an industrial designer. He was a part of one of the oldest industrial design and design consulting companies in Russia. There, Dmitriy worked on many projects, including the development of Zenit M, a new camera coming from a legendary Russian brand, which won the Good Design Award in 2019.
At Media.Work, Dmitriy works as a designer and artist for a wide range of different projects, including motion graphics and industrial design concepts. Professionally raised by hardcore engineers, he educates us about different parts of devices and knows the name for every smallest thing.
Sergey is a 3D designer at our studio. To join the team, he moved to Moscow from Chelyabinsk, where he lived and worked as a 3D artist while creating many personal art projects. As a part of the Media.Work team, Sergey works on 3D graphics for our projects and still manages to keep up the pace with his personal projects. He is a music connoisseur and knows every band ever existing on Earth (and even was in a band himself).
Roman is a 3D designer and editor at Media.Work. Before becoming a part of our team, he lived in the city of Tyumen, 2000 kilometers away from Moscow. He started working as a freelancer while he studied computer graphics and animation in the university and gained various experience — from branding and graphic design to architectural visualizations. To join us, Roman, together with his wife and their two cats, moved to Moscow and is now applying his manifold skills to our own initiatives and projects for global clients.
Denis is a 3D designer at Media.Work. He is a master of complex 3D simulations, who worked on a variety of projects for the film and game industry. Denis was a part of teams who created graphics for games God of War and Shadow Fight 3, films Final Fantasy XV: Kingsglaive, Beyond the Edge and many others. He is one of the most tech-savvy members of our team, who knows how to create stunning and amazingly realistic renders, and has unique visual ideas that often pleasantly surprise others in the team.
Together with his twin brother Daniil, Kirill worked as an architect for several years before he got interested in 3D graphics and became a motion designer. Kirill worked on projects in motion design for various events and companies, including Microsoft, Toyota, Hyundai, and others. He was also involved in public events that used projection mapping, for instance, Moscow-based festival The Circle of Light. Now, he is a part of our team of designers who create our commercial and inner projects.
Ekaterina is a graphic designer who works on everything requiring her expertise: from branding to materials like posters and books. She is a graduate of HSE university who is now teaching at it, telling about graphic design to freshmen. Ekaterina is particularly interested in book design and worked with major local publishers on a variety of publications about cinema, poetry, philosophy, and history. Also, she studied jewelry design and released several collections of rings and necklaces.
Phil is an art director at our Abstract.Work branch who leads our projects from the ideation phase to the production of final deliverables. Before joining the studio, Phil worked at a large international production and design company, where he started as a CG generalist and later became an art director. Phil was responsible for massive projects presented all around the world, including a giant installation at Times Square in New York and Drake’s North American and European tour.
In 2019, he joined our team and now is working on our experimental interactive projects and games. Phil always comes up with all sorts of unique ideas and is looking for new ways to develop his artistic vision through photography, games or other media.
Maxim is a 3D artist from our branch studio Abstract.Work. While he studied jewellery design in Ekaterinburg, Maxim started working as a freelance artist, who modelled furniture and jewelry and created architectural visualizations. Several years after, he began to work on 3D assets for VR/AR applications and games. Having moved to Moscow, Maxim became a part of our game development team and is now working side by side with our artists and developers.
Igor co-founded Media.Work in 2019, after two decades of working as a designer and art director at production studios and TV channels. Just before leaving to create his own studio, Igor worked as a Chief Creative Officer at one of the top three TV channels in Russia, where he was responsible for all visual communications. The channel’s visual identity, created by Igor and his team, won several awards and was shortlisted at Promax awards for two years in a row.
At Media.Work, Igor is responsible for the creative direction of projects and is known as a person who can solve any problem — from technical issues to strategic questions.
Artur is the technical director and Houdini artist at Media.Work. Before joining the studio, Artur worked as a VFX artist and technical director, who was responsible for visual effects in such films as Final Fantasy XV: Kingsglaive, Metro, Legenda No. 17, Attraction, Invasion and many others. For two years, Artur worked as a lecturer at one of the most prestigious design universities in Russia — British Higher School of Art and Design.
Now he is in charge of our production processes — Artur oversees rendering and optimizes our technical pipeline while listening to the heaviest music known to humanity and creating complex simulations with maths, algorithms and black magic.
Roman works as an art director and a 3D designer in our studio. He was born in St.Petersburg, where he studied architecture and worked as an architect, but then decided to apply his talents in another industry and became a motion designer. Roman moved to Moscow, where he started to work at a large design and production studio and, eventually, became an art director there.
Currently, Roman is a part of our team and applies his rich experience and artistic vision to the variety of our projects.
Roman works with us as a 3D designer. While he studied graphic design in Ekaterinburg, Roman started working as a concept artist but soon understood that he wants to dedicate his time to 3D graphics. He lived in St. Petersburg, working as an independent 3D designer, but then moved to Moscow to become a part of a prominent design studio, where he collaborated with large brands. Now Roman is a part of our team who, as one of the youngest members, always brings unique creative vision on the table.
Tatyana works in our studio as a 3D designer. She has experience in creating visual effects for films and worked as a VFX artist. Before studying computer graphics, Tatyana was an aviation engineer — she adapted and designed aircrafts which are still produced in Russia. In our studio, Tatyana works on all sorts of projects that require excellence in creating high-end graphics and realistic simulations. She always has unique ideas about how to use Houdini and is not afraid of coding.
Ilya is a 3D designer at Media.Work team. At university, he studied nanomaterials and their application in energy production, but decided to work in the VFX industry instead. Starting as compositor, he, eventually, began creating visual effects and programming custom tools for 3D artists. Before moving to our team to work on more creative projects, he was a team lead at a VFX studio and produced effects for such critically-acclaimed films as The Revenant and Leviathan. He is now a part of our designer team, where he is known as one of the most experienced at coding.
Together with his twin brother Kirill, Daniil worked as an architect for several years before he got interested in 3D graphics and became a motion designer. Daniil worked on projects in motion design for various events and companies, including Microsoft, Toyota, Hyundai, and others. He was also involved in public events that used projection mapping, for instance, Moscow-based festival The Circle of Light. Now, he is a part of our team of designers who create our commercial and inner projects.
Artyom is a sound designer at Media.Work and Abstract.Work. Formerly an actor graduated from The Mikhail Shchepkin Higher Theatre School, he starred in several Russian films before he decided to dedicate himself to music and sound production. He worked as a sound designer on projects for Vogue Russia and Discovery Channel, created music for installations and performed as an electronic musician ITSU. As a part of our team, he is a master of every sound that is heard in our projects, from short films to games.
Vasiliy is a part of our Abstract.Work department, where he works as a 3D artist and level designer. Before joining our team, he lived in Ekaterinburg and Saint Petersburg but now resides in Moscow, like the rest of us. Previously, Vasiliy worked in game development and created high-end graphics for VR training solutions. At our team, Vasiliy is responsible for the graphics in our games, VR and AR projects. He is a true VR enthusiast who likes to create realistic experiences using the method of photogrammetry.
Viktor is a lead developer at Abstract.Work. Before joining us, he worked at other technological companies, where he developed VR games and applications for companies like Hyundai, Coca Cola and Genesis. During his career, Viktor also created his own games for VR and mobile platforms and was a part of a team that developed a system that helps people rehabilitate after a stroke. In our studio, Viktor is responsible for the back-end of our VR and AR apps — he knows all the details about VR headsets and how to create unique experiences for all sorts of mixed reality.
We are a team that creates cross-disciplinary experimental projects and rethinks standards and patterns of design on a global scale. Our studio is always looking for like-minded people: designers, art directors, technical directors, creative coders and other creatives.
If you feel that you are ready for something more, feel free to send us a CV and a portfolio to firstname.lastname@example.org.
We are trusted by Sony, Lexus, BMW, Nike, Adidas, IKEA, Amazon, UEFA, Jimmy Choo, Hamilton Watch, Telia, Native Instruments, Adobe, BCG, Lincoln Center and many other companies that aim to be bold and challenge the habitual.